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All that makes

Our implementation needs to be consistent across the board in the underlying systems. It's amazing that this genre has grown so much. Today, I'm gonna talk about the pressing issues that you are experiencing in-game now, about our update schedule, as well as touching on the subject of things breaking apart as we get fixes in. So that then, we know they are bad. Eventually the games popularity led to a standalone game edition.

We will try to be consistent, but flexible when needed. Items or equipment can be improved, turned into something else or fixed using the new crafting mechanisms. All that makes me excited to continue, and I'm glad I could be a part of this team and the community for a better part of the last five years.

Items or equipment can be improved

Weapon customization Use customizable firearms with authentic ballistics and weapon characteristics as well as melee weapons to protect yourself against all the dangers a survivor may face. The issues we are tracking right now require more input from the Engine Team and are planned after the next Stable update. Since the initial switch over to Stable, we have made some mistakes and learned from them. Another thing I wanted to touch on was the update schedule. The use of the Experimental branch will be less frequented, but still possible if required.

We will try to be

Crafting In the apocalyptic world of DayZ, resources are sparse and every useful bit should be utilized. Not only this is good for modding in the long run, it is also very important for us to lower the amount of new issues brought in with every update.

Internally, we haven't been able to reproduce it on any range of systems we have available, but we may be missing a crucial piece of information.

While we have closed numerous bugs with recent patches, and improved many systems from a technical point of view, we introduced new ones that need our attention. While some have a heavy focus on survival like DayZ others games on this list take a less realistic approach to a zombie outbreak. The most common issue was caused by problems in packet priority and networking. While there are certainly some issues with damage itself left, it is tied to a balance pass and things will get ironed out. When we see an issue somewhere, we have to consider many factors.